Visual prototype — sample content & placeholder proof for layout review only
Built from your stories · played by your community

The daily crossword built from your own headlines.

Localcross turns your news stories into a daily puzzle — and the clues link back to your articles, so readers dig into your reporting to solve it. More pageviews, more recirculation, more signups. We host it, we run it, and the game's ads pay you a share — never a cut of your own ad revenue. You paste one line of code.

From $25/mo No setup fee No surprise bills
Across · from today's front page ↗
  1. 1 Named in this morning's lead on the new bridge (easy)
  2. 5 Buried in the city-council recap — read to find it (med)
  3. 6 Related to the spring-flooding feature (hard)
  4. 7 From the high-school sports roundup ↗

Local news is hard. Keeping readers coming back is harder.

Your readers want a reason to return every day — and hard news alone rarely gives them one. The big papers figured this out: a daily game turns casual readers into loyal ones, lengthens visits, and opens a new revenue line. But building and running games takes a team and a tech stack most newsrooms don't have. So the habit your readers crave gets built somewhere else — and they go play it there.

How it works

Your stories become a daily game.

No developer. No puzzle construction. No servers. We handle all of it.

1

We start with your news

Pull stories automatically from your feed — by the categories you choose, daily, weekly, or monthly — or hand-pick the articles you want featured.

2

We build the puzzle

AI finds the thread across your stories, balances easy-to-hard clues so every article is represented, and QA's it for accuracy. You paste one line of code to embed it.

3

Readers read to solve

Clues link back to your articles, so players dig into your reporting for the answers — driving pageviews, recirculation, and email signups.

Every puzzle mixes three kinds of clues — words from the headline (easy), from inside the article (medium), and related but not stated (hard) — so every difficulty pulls readers deeper into your coverage.

The flywheel

A game that sends readers into your journalism.

Most games pull readers away from your stories. Localcross does the opposite. Because the puzzle is built from your articles and the clues link back to them, players read your reporting to solve it — turning a five-minute game into pageviews, recirculation, and longer sessions. Every play is a doorway back into your journalism.

It grows your audience

Capture emails and newsletter signups as people play — building the first-party audience every publisher is fighting for.

Local by construction

Made from your own coverage, every puzzle is inherently your community and your voice — never a generic syndicated grid.

$

Revenue on several fronts

Your own pageview and ad lift, newsletter growth, a share of the game's ads, and a sponsor slot you can sell.

It pays for itself

Most games cost you money. This one can make you some.

It pays you on more than one front. The recirculation drives your own pageviews and ad revenue. The email capture grows your newsletter. The game itself runs unobtrusive ads, and we pay you a share — a check every month (your own site's ad revenue stays entirely yours). And your daily puzzle is premium, high-attention space, perfect for a local sponsor: selling a single rotating sponsorship can cover your subscription many times over.

And if your game goes viral? That pays you — it never bills you.
A flat plan from $25/mo · a monthly check from us for the game's ads · one local sponsor. You do the math.
Everything included

Nothing to manage.

Built from your stories

Puzzles generated from your own articles — auto from your feed or stories you pick.

Clues link to your articles

Readers dig into your reporting to solve — driving pageviews and recirculation.

Smart difficulty mix

Easy, medium, and hard clues keyed to how deep the answer sits in the story.

Audience capture

Collect emails and newsletter signups as people play.

The game's ads pay you

We run unobtrusive ads in the game and send you a share every month — never a cut of your own ad revenue. Plus a sponsor slot you can sell.

Fully hosted, one line

We run everything on our servers. You paste one embed — no developer needed.

Built for every size of newsroom

Wherever you are, you fit.

It's just me

Solo & hyperlocal

You don't have a games team. You don't need one. We turn your own stories into a daily crossword, host it, and run it — you paste one line of code, and every morning your readers play a puzzle that sends them straight back into your reporting.

from $25/mo
We're growing

Established regional

Your daily puzzle is built from your own coverage, and its clues pull players into your articles — more pageviews, longer sessions, more recirculation, more emails on your list. A new revenue line (we pay you a share of the game's ads), plus a sponsor slot you can sell — and full control of your ad stack.

$59/mo
We want what the big papers have

Metro & large regional

The national papers built habit businesses on games. Yours can too — built from your journalism, driving recirculation across your site, and growing the first-party audience you care about most. Fully managed, priced like a partner, not an enterprise contract.

$299/mo
Why Localcross

What makes us different.

LocalcrossTypical alternatives
Built from your storiesYes — every puzzleRarely, or generic
Sends readers into your articlesYes — clues link to your reportingNo
Grows your audienceEmail & newsletter captureNo
Revenue to youPageview lift + a share of the game's ads + sponsorUsually none
PricingFlat, from $25/mo$49–$400/mo, often + setup
Surprise billsNeverPer-play overage charges
Simple, honest pricing

Pricing that respects a newsroom budget.

Flat monthly plans, sized to your audience, plus a custom tier for groups. No setup fee. No per-play charges. No surprise bills — ever. And the game's ads pay you a share — we never touch your own ad revenue.

Hyperlocal
$25/mo
up to 100K monthly pageviews
  • A daily crossword built from your stories
  • Fully hosted, one-line embed
  • We pay you a share of the game's ads
  • Sell your own sponsor slot
Start free trial
Most popular
Regional
$59/mo
100K–1M monthly pageviews
  • Everything in Hyperlocal
  • Full ad control — keep our ads (and your share) or run your own
  • For community & regional pubs
  • Priority support
Start free trial
Metro
$299/mo
1M+ monthly pageviews
  • Everything in Regional
  • The share we pay you grows with traffic
  • For large regional & metro newsrooms
  • Onboarding & priority support
Start free trial

Networks & groups — multi-property publishers and the truly large get custom pricing and white-glove onboarding. Let's talk.

Want to run your own ads? Full ad control — keep our programmatic (and the share we pay you) or switch it off for your own stack — is included on Regional and up. Selling your own sponsor slot is available on every plan.

Prefer to pay yearly? Choose annual billing and get two months free.

No setup feeGet started today.
No usage chargesSpikes and bots cost you nothing extra.
We never touch your ad revenueThe game's ads are ours; we pay you a share.
Cancel anytimeNo long contracts.
Questions

The things publishers ask first.

What if my game gets popular — or bots hit it? Will my bill spike?
No. Our pricing is flat. We never charge per play, so a viral day or bot traffic can't run up your bill. In fact, more real plays mean a bigger check from us for the game's ads — growth pays you, it never bills you. Invalid and bot traffic is filtered at the ad layer, so it doesn't muddy your numbers.
Where do the puzzles come from?
Your own stories. Localcross pulls from your news feed — automatically, by the categories you choose, on a daily, weekly, or monthly schedule — or you hand-pick the articles you want featured. AI builds a themed, balanced puzzle from them and QA's it for accuracy.
How does a crossword grow my audience?
Two ways. The clues link back to your articles, so players read your reporting to solve the puzzle — driving pageviews, recirculation, and longer sessions. And Localcross captures emails and newsletter signups as people play, growing your first-party audience. It keeps readers and grows your list.
Do players have to log in or give an email?
You choose. Let anyone play freely, ask for an email (with a newsletter opt-in they can uncheck), or require a login — whatever fits your audience-growth strategy.
What does it cost?
Flat monthly plans starting at $25/month, sized to your audience. No setup fee, and no usage charges.
Do I need a developer to set this up?
No. You paste one line of code into your site, and you're done. We host and run everything else.
Do you take a cut of my own ad revenue?
No — it's the opposite. We never touch the ads on your site or what they earn. The only ads involved run inside the game; those are ours to sell, and we pay you a share of what they earn — a check every month.
How does the ad revenue work, then?
Unobtrusive ads run inside your game. We sell them, and we send you a share as a payout on a regular monthly cycle. The bigger and more engaged your audience, the bigger that check.
Can I run my own ads instead of yours?
Yes. On Regional and up you get full ad control: keep our programmatic (and the share we pay you) or switch it off and run your own stack. And on every plan, you can sell your own rotating sponsor slot on the game — premium, high-attention space.
Are the puzzles really about my community?
Yes — by construction. Because every puzzle is built from your own articles, it's inherently your community and your voice, not a generic syndicated grid.

Give your town its daily crossword.

Start free for 14 days. No credit card. No setup fee. Cancel anytime.